Burst compiler outside IL2CPP

If I don’t use IL2CPP and continue using Mono, should I expect any performance hits on burst compiled jobs? I’ve found countless issues with IL2CPP, many of which were very difficult to track so I was thinking about simply sticking with Mono. At the same time, I’ve got a lot of performance critical code in burst compiled jobs. Some quick testing seems to suggest that jobs are indeed compiled just like before. Is that true? Are there any gotchas related to NativeContainers and Burst with the Mono backend?

it works fine, they are orthogonal technologies