Burst compiler

Hi, I have one project in which I have more than 20 android games, I have not used ECS, job system and DOTS at all. I am finding more ways to improve performance of the app. I just want to know if I install burst compiler then will it make any difference in performance? Will it work without using ECS and jobsystem?

You can burstcompile any functions which are using C# features supported by Burst. However, please keep in mind that bursting greatly improves performance of routines manipulating large arrays of data, like when using ECS. I’m also assuming that you profiled your games first before optimizing :wink:

Generally, taking data-oriented approach is a way to greatly improve the performance of your games. It’s not that you just burstcompile everything, and it becomes 10x faster; how you are storing and using your data is the most important thing.

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@Yury-Habets , Thank you bro. One more like for your profile picture…