Accidentally ran into an internal burst compile error while refactoring some code.
Error
Simple repo code
public struct TestData
{
public int3 Min;
public int Size;
}
[BurstCompile]
private struct Repo : IJob
{
public NativeReference<TestData> Root;
public void Execute()
{
this.FailMethod((TestData*)this.Root.GetUnsafePtr());
}
private void FailMethod(in TestData* node)
{
var aabb = new Unity.Mathematics.MinMaxAABB { Min = node->Min, Max = node->Size };
}
}
The issue is just the
in TestData* node
Removing the ‘in’ and burst compiles fine.
This is a pretty irrelevant bug as the ‘in’ doesn’t do anything on a pointer as far as I’m aware, I was just refactoring a method and accidentally left it on.
Only reporting it just because as far as I’m aware this is technically valid code and the repo was very simple.