Is that possible to fix this issue at burst side? Currently I blocked by this burst error.
C:\Project\Library\PackageCache\com.unity.entities@8e13422a93\Unity.Entities\EntityCommandBuffer.cs(1366,13): Burst error BC1040: Loading from a non-readonly static field Unity.Entities.EntityCommandBuffer.ms_CommandBufferIDAllocator
is not supported
at Unity.Entities.EntityCommandBuffer…ctor(Unity.Entities.EntityCommandBuffer* this, Unity.Collections.Allocator label, int disposeSentinelStackDepth, Unity.Entities.PlaybackPolicy playbackPolicy) (at C:\Project\Library\PackageCache\com.unity.entities@8e13422a93\Unity.Entities\EntityCommandBuffer.cs:1366)
at Unity.Entities.EntityCommandBuffer…ctor(Unity.Entities.EntityCommandBuffer* this, Unity.Collections.Allocator label) (at C:\Project\Library\PackageCache\com.unity.entities@8e13422a93\Unity.Entities\EntityCommandBuffer.cs:1330)
…