I am trying Distance-based Importance Scaling, and everything works very well. but when I tried to build client only for iOS, it gave me burst errors pointing to GhostDistanceImportance.cs(62,9). Previously when I was not using the feature, all the builts went successful. I am not sure if I missed something.
I am using Unity 2022.3.16f1 (Silicon)
- Burst 1.8.11
- Entities 1.2.0-pre.4
- NetCode 1.2.0-pre.4
The error line
Errors:
An additional question if I may ask here. Do Distance-based Importance Scaling and Relevancy work together?