Burst error on GhostDistanceImportance.cs when building (1.2.0-pre.4)

I am trying Distance-based Importance Scaling, and everything works very well. but when I tried to build client only for iOS, it gave me burst errors pointing to GhostDistanceImportance.cs(62,9). Previously when I was not using the feature, all the builts went successful. I am not sure if I missed something.

I am using Unity 2022.3.16f1 (Silicon)

  • Burst 1.8.11
  • Entities 1.2.0-pre.4
  • NetCode 1.2.0-pre.4

The error line


Errors:

An additional question if I may ask here. Do Distance-based Importance Scaling and Relevancy work together?

They work together and this looks like a problem with IOS/IL2CPP/AOT. Thanks for reporting. We will fix this sooner than asap.

Hi, and thanks! Please let me know when the fix arrives!

May I know is this fixed in 1.2.0-pre.12?