Burst is failing during cloud build (works locally)

Hello,
I’m having an issue whereby my unity cloud builds are failing due to burst. I don’t have the same issue when i build locally. I’ve noticed the attached burst failures in the unity cloud build log.
I’m using 2019.2.0f1. The build works on mac osx, but fails on win64. Note that previously we were using 2018.3.0f8, which worked.

4807562–460082–cloud_burst_fail.txt (42.9 KB)

I do not think Burst works on cloud build yet. I saw something in a thread about that. They are working on it but no ETA yet as far as I know.

I was previously using 2018.3 and burst worked fine on cloud build.

Cause unity version synch with cloud builds not immediate, they’ll update cloud builds later I guess.

Note the build only fails on win64 platform, on mac OSX it builds fine.

We are not supporting cross compilation for burst, but it looks like this Unity build cloud is running on a MacOS machine while trying to generate a player for Win64

Hi @xoofx , thanks for the reply. I also noticed that it seems the cloud build is running on MacOS to build for windows, which is pretty crazy. I actually had some other issues there already regarding case-sensitive dll names that took me a while to work out.

There’s doesn’t appear to be any way of specifying what OS the build machine runs on for cloud build that I can see. Is this something you can take up with the cloud build team? Or am I missing a setting here?
Thanks!

Hi, we actually have the same problems and uppon further investigating, I have also discovered that cloud build tries using a mac to build for windows… Is there already a solution for this?

@Onat-H The cloud build team replied here:

Note that we should hopefully start to work on supporting cross compilation for burst later this year

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Great, thanks @xoofx !

While i’ve got you - is there any ETA on support for burst on Switch? Thanks!