Hello,
I’m having an issue whereby my unity cloud builds are failing due to burst. I don’t have the same issue when i build locally. I’ve noticed the attached burst failures in the unity cloud build log.
I’m using 2019.2.0f1. The build works on mac osx, but fails on win64. Note that previously we were using 2018.3.0f8, which worked.
We are not supporting cross compilation for burst, but it looks like this Unity build cloud is running on a MacOS machine while trying to generate a player for Win64
Hi @xoofx , thanks for the reply. I also noticed that it seems the cloud build is running on MacOS to build for windows, which is pretty crazy. I actually had some other issues there already regarding case-sensitive dll names that took me a while to work out.
There’s doesn’t appear to be any way of specifying what OS the build machine runs on for cloud build that I can see. Is this something you can take up with the cloud build team? Or am I missing a setting here?
Thanks!
Hi, we actually have the same problems and uppon further investigating, I have also discovered that cloud build tries using a mac to build for windows… Is there already a solution for this?