According to Burst Documentation, its production ready
However Burst depends on Job System which is still in preview.
So my question is, whats the point of Burst in production if Job System is not in production?
Has any one launched a game for mobile platforms with Burst without facing any crash reports?
and most importantly? Can i use Job System without burst on mobile platforms if Job System is itself ready?
I want to use Jobs without Burst so i can serialize/deserialize string objects etc
A bit confusing yes, but afaik the “Jobs” package in the Package manager is actually just the ECS jobs… ie and extension to the jobs already built into Unity.