Hello,
I downloaded GitHub - Unity-Technologies/multiplayer: Unity multiplayer packages and samples and I am trying to do some cool stuff.
It uses ECS, Burst, and lot of new stuff.
I create my little game (I am on MacOS), I build for MacOS and run with no problem.
But when I want to build for Windows, I got this error.
Failed running /Users/lbrugero/Library/Unity/cache/packages/packages.unity.com/com.unity.burst@0.2.4-preview.37/.Runtime/bcl.exe @/var/folders/xq/sy3r0y3d6qn4gng7vmf0xfd80000gn/T/tmp39e375aa.tmp
System.Exception: No MSVC installations were found on the machine!
at Unity.IL2CPP.Building.ToolChains.MsvcVersions.MsvcInstallation.GetLatestFunctionalInstallation (Unity.IL2CPP.Common.Architecture architecture) [0x00082] in <d6ace09942684ce399de1cb371f766e9>:0
at Unity.IL2CPP.Building.ToolChains.MsvcDesktopToolChain.get_MsvcInstallation () [0x00024] in <d6ace09942684ce399de1cb371f766e9>:0
at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.GetToolchainInfoForOutput () [0x00011] in <d6ace09942684ce399de1cb371f766e9>:0
at Burst.Compiler.IL.Aot.AotLinker.Link (System.Collections.Generic.IEnumerable`1[T] objFiles, System.String outPath) [0x00021] in <9c22944a0d3942d0b3de41ca514e1ec6>:0
at Burst.Linker.Program.Main (System.String[] args) [0x0017b] in <9c22944a0d3942d0b3de41ca514e1ec6>:0
Usage: blink.exe [options] <input .o/.obj/.ll files...>
--help Show Help
--platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS|
PS4|XboxOne|Wasm|UWP>
--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
AARCH64|THUMB2_NEON32>
--il2cpp-plugin-folder=VALUE
Plugin folder
--output=VALUE Output shared library file
An unexpected exception occurred:
stderr:
System.InvalidOperationException: The linker failed. Check previous exception in the log
at Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess (Burst.Backend.TargetPlatform platform, Burst.Backend.TargetCpu targetCpu, System.Collections.Generic.List`1[T] plugins, System.Collections.Generic.List`1[T] inputFiles, System.String outputFile) [0x00141] in <37bebafd236f4ccd943dc039a926a017>:0
at Burst.Compiler.IL.Aot.AotCompiler.Link (Burst.Backend.Module module, Burst.Compiler.IL.Aot.AotCompilerOptions compilerOptions) [0x00130] in <37bebafd236f4ccd943dc039a926a017>:0
at Burst.Bcl.BclApp.CompileAndLink (System.Collections.Generic.List`1[T] methodsToCompile) [0x00033] in <b81f17870d4f4ef0b5c9ddcb359b62f4>:0
at Burst.Bcl.Program.Main (System.String[] args) [0x000d7] in <b81f17870d4f4ef0b5c9ddcb359b62f4>:0
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at /Users/lbrugero/Library/Unity/cache/packages/packages.unity.com/com.unity.burst@0.2.4-preview.37/Editor/BurstAotCompiler.cs:236)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I have Visual Studio Community, I have the Unity plugins into it.
Thanks for help