Burst Occlussion Culling

Hi @CaseyHofland
We have provided an update in the latest DOTS development status and next milestones on Burst Occlusion Culling.
After doing a lot of testing, even though we are satisfied by the approach taken, we have not yet reached our performance expectations. While we are still working on improvements, we have decided to remove it from general availability.

But I recommend that you take a look at the GPU occlusion culling that will be available in Unity 6.
It is displayed in Unite 2023 keynote in the demo from Mathieu and Elaine.
You have a thread available here also that provides more information on GPU Resident Drawer in general.

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