Burst package v1.6.0 causes App Store submission error "Invalid Bundle" on iOs and tvOS

Hi,

We are getting the following error from our App store submission for both iOs and tvOS builds:

ITMS-90562: Invalid Bundle - The app cannot be processed because options not allowed to be embedded in bitcode are detected in the submission. It is likely that you are not building the app with the toolchain provided in Xcode. Rebuild your entire app with the latest GM Xcode and submit the app again.

The only thing we changed was the version of Burst. Before it was 1.6.0-pre.2, and all was ok. After changing to v1.6.0, we get the error.

I am also using latest GM seed XCode (tried with beta and XCode 12 as well). We also have to use bitcode (not an option to switch it off).

Has anyone else had this, and is there any workarounds? We need to have Burst as we use it and Animation Rigging also has it as a dependency.

3 Likes

Thanks for this post, it saved me a good amount of time.
I was able to get my app to process in the App Store after downgrading from Burst 1.6.0 to 1.5.6.

having the same issue. wasn’t even aware of what burst is, we use barracuda and burst is a dependency of it.

I am also having this issue Unity 2021.2.0b13 Burst 1.6.0

Hey all - this is a Burst issue (better on the Burst forums, I just happened to find it by chance!) and we’ll need to fix it in a point release for 1.6.

For now I’d advise downgrading to 1.5.6 while we work on this.