Burst Problem: Job is not burst

Hello, everybody.

I am digging into the Austin Project, which 40K minions in a scene with a good performance. But, when I run this demo, I found the Jobs is not burst, even though this job has marked as [ComputeJobOptimization]. This causes a low performance in this scene. Could anyone tell me why? It seems like that the BurstCompile not works.

Thanks.

Austin demo run on 2018.1.
Maybe only newer version of Entity package show Burst key.

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It is very wired, the FPS is only 26 with 10K minions in a scene. And a few days ago, I have transparent this project on 2018.2. At that time, it works very fine. Is it possible that there are some corruption files in Burst or other stuff causes this problem?
I have reinstalled the unity Editor, But it seems like not to fix this problem.

When I use 2018.1, this problem still exists. Could anyone give me some threads?

there is one version of update require reimport project, try that. Otherwise the project is running isnt it.

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it is renamed to [BurstCompile] now.

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Thanks for your reply. It is very old Burst version, So its name still is ComputeJobOptimization

Maybe update then. In the old burst versions there was sometimes trouble getting the compiling to work.

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it seems like, even if I click on the Use Burst Job, the jobs are not Burst compiled.

You forgot to check “Enable Burst Compilation”

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Oh! That’s why jobs are not compiled. I have tried a lot of solutions… And overlooked this most importent point. I thought that as long as I checked the Use Burst Job, these jobs will compiled. Thanks very much!

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