Hey,
Would it be possible to let me know where Burst is at on visionOS? I notice the Burst package changelog says:
[1.8.13] - 2024-02-29
Added support for Burst with the visionOS Simulator SDK.
[1.8.11] - 2023-11-16
Burst support for Apple visionOS
Which seems to indicate its working, but then the MR roadmap (https://portal.productboard.com/unity/77-unity-visionos-roadmap/tabs/272-mr-immersive-features) says:
In Progress 2024 - Compatibility with the Burst Compiler
When I profile the simulator using the Unity Profiler, the methods are not marked as burst, unlike when I profile on iOS/editor.
Can you help me work out if I’m just failing to enable Burst on our builds, or if its not support yet? If its not supported, do you have a rough timeline for when it might be ready?
Thanks,
Tom.
Thanks for flagging, I’ve just updated the Burst item on the roadmap.
We’ve recently just released Burst support for the simulator on 2022.3.23f1, available as of mid last week. If you’re experiencing any unexpected behaviour, please file a bug and we’ll take a look promptly.
This is awesome! Thank you!
That’s great news. I’m currently on 2022.3.20, so I’ll make sure to update to 2022.3.23 and see how I get on.
Thanks!
@IsaacsUnity I was just looking to upgrade and noticed in the Unity 2022.3.23 release notes:

Should I hold off? Do you know what they mean by this?
Yes, apologies for the inconvenience. We’re working hard to get that issue resolved. In the meantime here’s the work around. 📌 visionOS Build Installer for 2022.3.23f1
I saw 2022.3.24 was out, so used that instead. Very pleased to confirm I can see Burst is working for both simulator and device. Thanks!