Business Cities - Online Company Management Game

Hello,

Last month, I released a game called Business Cities.
It’s an online company management game featuring a 3D virtual world. The goal is to manage companies and lead them to the top. To do this, you must, among other things, manage employees, sign contracts with other players, manage infrastructure and products.
The game is available for desktop: Business Cities by SmaKenid
A browser version is also available, but with reduced graphics: Business Cities WebGL by SmaKenid

Desktop Trailer:

Commodities can be obtained from mines, forests and oil reservoirs, then refined and used as inputs in the production of furniture, vehicles, clothing or electronics. The latter can be sold in stores.

There’s also the concept of competition: the number of sales depends on the quality/price ratio. There’s also the demand for each product, which varies from city to city.
I’m updating the game regularly and would like to get some feedback. Thank you.

You can follow the development on :
Discord
Youtube
Facebook

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Curious, is this UI Toolkit or UGUI? For the latter the UI seems pretty slick actually.

PS: There’s an unequal spacing of the top-left toolbar buttons where the first two buttons are slightly closer than the rest. That immediately stood out to me for some reason.

Thank you for the positive feedback. It’s uGui. Actually, I used an asset to make the UI. I tried to apply myself because the game is mostly UI based.

Thanks for this remark, I didn’t really pay attention :sweat_smile:. The positioning of the toolbar elements was done entirely by eye, I didn’t use a horizontal layout group. I will fix that for the next update.

Thank you very much for the feedback! I plan to add more depth to the way resources and operations are managed. Other types of business will also be added, but before that, I want to improve the existing ones to have a more solid foundation.

Hello, it’s been a while since I’ve posted. I’ve been working on an update and I finally finished it yesterday. The game has received a huge graphical improvement. I thought it would take me at most 3 months, but in the end, it took me 7 months! :sweat_smile:

So here are some images:

As you can see, the building models have been changed and some building detailing have been added. I also completely replaced the old road network system with a new one with nice curves and variations (using tensors).
Apart from that, a mini-map is now present at the bottom right of the screen displaying the city, the population centers and the position of the player’s camera. I also added tutorials at the beginning of the game to get the player started.

I’m not entirely satisfied with the result. There are still many improvements to be made, such as adding details, improving terrain and ground textures, adding trees, rocks, parks, etc., but I’ll do it gradually. For now, I will focus on the core game mechanics and promotion. If you have any tips for promoting this type of game, please let me know :grinning_face:.

I’d also like to point out that the game now has over 300 registered players. While the replayability isn’t really what I expect, it’s still quite an achievement.

I’ll make a few posts later to give more details on how the graphics update was implemented. Thanks for reading and have a nice day.

Edit: The graphics update are available only on desktop for obvious performance reasons : Desktop version

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Hello, just to share the new trailer I made for the game:

I’m currently working on design of new features. I will start implementing them at the beginning of next month. Have a nice day.

Hello, it’s been a while since I posted, so I wanted to give you some updates on the game. Currently, I’m still working on the design, I’m establishing the core rules so that I can later update the game more easily (integrating new features will be easier). It will take some time before I begin the implementation for the next update.

Meanwhile, I occasionally create promotional content that I put on the game’s YouTube channel. For example, I’ve created a time-lapse video showing the generation of city and country borders.

The algorithm uses polygons, tiles, and growth, and is inspired by this article: thingonitsown.blogspot.com/2018/12/continents-states-towns-tiles.html