Hi there,
my vision is to create a simple but ambitious business simulation game
citys create and consum goods, the player has to supply the citys ( form one to each other ) and gets money for that
( really simple explained )
A city has a population, this influences the production and the consumption
such more goods a city holds, much more can the population grow etc …
Currently I got a little bit stuck … should this growing just depend on the goods or should the user afford
(game) money to grew up a city
Any hints or tips ?