So we have a new problem that recently appeared in our assets pipeline. Our character meshes are appearing with really distorted UVs.
Something must have changed recently because this is definitely a new problem. We’ve been using these characters for over a year with no problems. I’m really kind of stumped.
We are doing our own fbx exporting out of Maya, so as I understand it Unity should be able to read the files as is. I don’t think that there is anything actually wrong with the files themselves, because as you can see in Maya they look fine.
And it doesn’t seem to be my computer in particular, because if I open older archived project folders then the UVs are fine. However if I bring the fbx file from the older proj folder into the new one then they get screwed up. And if I bring the older fbx into a completely-clean-brand-spanking-new unity project then they get screwed up.
Any ideas would be much appreciated. Thanks
- Eric


