weird in a good sense
Brilliant. I get it. Various people in his life taught him how to move on by himself. First his dog, then his best friend, then his girlfriend.
The game offers some feeling and depth, at least for reflecting persons, and as smalll as it is, this is a more than many games tend to offer.
Love it.
It certainly has an impact on a different level… maybe more emotional art than gameplay though.
Thanks for digging that one out Taumel.
cool game
Is there point to this …er… game? (is it even a game)
It’s not a game.
It’s an artistic expression, I don’t even question that, but a game it’s not. It lacks a lot of important elements that define a game.
It’s as much a game as this http://forum.unity3d.com/threads/111532-Virtual-Campus-Erasmus-University-Rotterdam?highlight=erasmus
or this http://forum.unity3d.com/threads/111182-ATLAS-project-at-CERN?highlight=cern
Just because something is interractive doesn’t make it a game. All games are art, but not all art is games.
Class inheritances in C# should have taught us as much.
Guys, you’re digging out stuff. :O)
Well, it can help if you ever had friends or lost someone special to you. I would call it a game were the focus is on the emotions and the story people with similar experiences can refer to and reflect but if you want to you could also call it an interactive story where you can learn something as well, nitpicking. I favour the first option due to the easy story driven gameplay, a little bit of Canabalt, some swinging and timing (not as hard as Jungle Hunt of course), some jump&run elements, even a few riddles like with the dog…
Thread should be renamed to “But That Was [Last Year]”.
I just noticed the date on the original post.
Yeah, me too
@OP: Brilliant work! I can’t say anything else.
What “important elements” are there to games? AFAIK, all that is required for something to be a game is a strategic agent acting towards a goal and a decision tree. Those are some really basic elements, and this ‘game’ has them.
Lol @ Getting laid scene XD
That was really cool!
Even if we assume that these elements are all that is required from something to qualify as a game, and they’re not (many surveys contain these elements and they’re not considered games) the artistic expression posted above that you call a game fails to contain all of them.
It has neither a decision tree (there are no decisions, you only push one arrow at a time, the rest do not progress the story or have any consequences for the player), there is no specific goal (it remains cryptic up to the very end), and there is no punishment for failure, thus denying any strategic elements.
This is as much a game as a powerpoint presentation where you hit “next” to advance to the next step. In a powerpoint presentation, there is interaction (you hit next to go to the next part) and there is a narrative but it’s not a game. I frankly don’t see the difference here.
And mind you, I’m not bashing it. I liked it for what it was - an artistic expression, as I would like watching a movie or listening to a music score or viewing a painting.
It just isn’t a game, that’s all.
@Diniver: You’re being a little harsh on this flash game!
I mean, pong’s a game, right? It requires constant user input and a tad bit of skill.
This game features some simple levels, but it calls for basic eye hand coordination at the friend/gf levels, and the dog level has a hint of adventure genre or something.
It’s close to an interactive book, but I think it can be called a game!
That’s the thing though, I’m not being harsh, cause I liked it - as art. It’s good.
I’m just being literal and discussing the terminology here that’s all.
what do you do? there is some goo stuff and when i turn around(not facing it) it moves away but when i do face it it stays still. not realy shour what do do looks cool tho and i like the way the memorys? flash up when you hit tho goop
Besides facing the goo and walking toward it, what else can you do
lol on gamification.