script is attached to gameobject.
I am trying to access mybutton’s click event from that script.
- void start(){
- var mybutton =GetComponent();
- Debug.Log(mybutton);
- mybutton.onClick.AddListener(()=>{ buttonClick(1);});
But it is always null.
Why am i not able to access the button?
Do i need to rewrite all the code in mybutton from mygameobject?
I have included using UnityEngine.UI;
Script is attached to mygameobject and i can access the gameobject through this script. But mybutton is not accessible. How do i access it?
If it is not possible, If i attach a different script for mybutton, how can i transfer the call from mybutton script to mygameobject script?
If the mybutton is clicked, few functions from mygameobject should be called. How can call them?