My button (“Pause/Unpause”) Should only be trigged when it is clicked, and the mouse is over it, but it is getting clicked with other keys, even when the mouse isnt anywhere near it!!! (I attatched the code, inspector stuff, and a video of whats happening)
I’d guess your button is bigger than you think it is. Perhaps it’s a panel that covers the entire screen? The button itself and the Target Graphic for the transition can be different objects. What other components are on the GameObject that has the Button on it? What are the extents of the RectTransform for the Button GameObject?