Hey Unity Answers community,
If I was to make an else statement for a singular button, were if you hit the non-desired key it would go back 2 points on the axis rather than +2 on the axis, how would I go about doing that?
And also, how can I make it so the desired button can only be hitten once? rather than be spammed.
Here’s the code for one of my buttons:
function Update () {
if(buttons[0])
{
if(Input.GetKeyDown("q"))
{
other.transform.Translate(Vector3(0.5,0,0));
}
}
Thanks in advace.