button multitouch help

hello
im brand new to this method, and fairly new to unity scripting so i have no idea where to start.
the problem is that only the first touch is used, i cant touch 2 buttons at once, i can see the flaw in the logic but dont know how to fix it.
heres the code

var count : int = Input.touchCount;

for(var i: int = 0;i < count; i++)
{
	var touch : Touch = Input.GetTouch(i);
	
	//steering
	if(Rect(Screen.width*0.05,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
	{
		//left     && touch.phase == TouchPhase.Stationary
		steerAmount = -1;	
	}
	else if (Rect(Screen.width*0.3,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position)){
		//right
		steerAmount = 1;
	}
	else{
		steerAmount = 0;
	}
	
	//accel
	if(Rect(Screen.width*0.8,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
	{		

		motorAxis = 1.0;

	}
	else if(Rect(Screen.width*0.8,Screen.height*0.65,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
	{
	    motorAxis = -0.9;
	}
	else{
		motorAxis = 0;
	}

}

thanks

guess ill answer myself, heres how

//steering
if(Rect(Screen.width0.05,Screen.height0.1,Screen.width0.15,Screen.height0.15).Contains(touch.position))
{
//left && touch.phase == TouchPhase.Stationary
if (touch.phase == TouchPhase.Began){
steerAmount = -1;
}
else if (touch.phase == TouchPhase.Ended){
steerAmount = 0;
}

	}
	
	if (Rect(Screen.width*0.3,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position)){
		//right
		if (touch.phase == TouchPhase.Began){
		steerAmount = 1;
		}
		else if (touch.phase == TouchPhase.Ended){
		steerAmount = 0;
		}
	}

	
	//accel
	if(Rect(Screen.width*0.8,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
	{		
		if (touch.phase == TouchPhase.Began){
		motorAxis = 1.0;
		}
		else if (touch.phase == TouchPhase.Ended){
		motorAxis = 0;
		}
		

	}
	
	if(Rect(Screen.width*0.8,Screen.height*0.3,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
	{
	    if (touch.phase == TouchPhase.Began){
		motorAxis = -1.0;
		}
		else if (touch.phase == TouchPhase.Ended){
		motorAxis = 0;
		}
	}