Button on one scene changes variable on next scene

Hi guys.
My problem is:

I have a button in one scene, this button is using a LoadLevel when clicked.
And i want that when i click this button , one variable (Boolean) on another gameobject on the next scene change to true.

Is it possible?

Sure, there are a number of ways to pass information between scenes.

One simple approach is to use a static variable; statics don’t get reset when new scenes are loaded.

Another approach would be to have some GameObject that gets carried over from scene to scene using the DontDestroyOnLoad function. If you’re going to have a lot of data being carried from scene to scene during one play session, then this is better than using a static variable because you can still destroy/recreate the GameObject easily when you want to.