Button OnClick() stop working when in Android build

There’s the problem:
We got a button on he uGui, once pressed it calls a method. Just that. Everything works fine on editor and even in debug with UnityRemote.

Project is made with Unity 5.4.1p4, android build. All is updated to last version.

As soon as we build the project and install the Apk on any device it just stops calling the method, animation on button clicked still works. No errors, no warnings. Nothing. Even the log is alright.

If we make a new scene it works, but we need it to work in our scene.

Looked all around the web, forum and all to find this issue, find some solutions, none of them works.

Anyone got the same problem?

can you show the code you use to fetch the button click. Also, do you have the eventsystem in your hiearchy?

Event system is present. Everything is good to go… the onclick event of the button is called on debug and editor. But it’s no more in the build.

Since looks no one trully answer that, I faced the same problem and I got it work by checking ‘Force Module Active’ on my EventSystem. Running Unity 2017.1.