Hello,
I am developing a survey in Unity that reads a text-file with information about e.g. a question, number of response buttons and labels of response buttons.
These buttons are then displayed on a canvas with the corresponding labels.
(e.g. not at all, a bit, completely)
x x x
I’m now stuck with sampling which button was clicked…the buttons are instanciated dynamically, so all buttons have the same onClick.AddListener… Is there a simple solution where i can just access the clicked button e.g. via an onClick-function to access and save the text-component (e.g. if the button with completely is clicked, then “completely” is saved)
Thanks for your help