Hi,
Is there a way how to control the sprite states of a button when it is clicked ? I mean i have 10 buttons in total and if one of these buttons is clicked i want to set its state to pressed and others to disabled. How can i do this ? Is there a way to assign these sprites to each state of Sprite Swap Transition of the buttons and then decide which one of them should be in a pressed state and others in disabled state through script ?
Also, I don’t want to assign all the sprites manually to my script because there are 10 buttons and each of them has 3 different states so in total it would be 30 sprites to assign in the inspector and I want to avoid that. It would be better if these sprites could be assigned directly to the transition mode of the buttons and then in my script i would set the sprite state of each button depending on the condition that i want to have.
Here is the code that i am using to set the button of the selected item to pressed state:
public Button[] shopItemButtons;
void Start()
{
for (int i = 0; i < shopItemButtons.Length; i++)
{
shopItemButtons[selectedItem].spriteState = shopItemButtons[selectedItem].spriteState.pressedSprite;
}
}
If anyone has an idea please share it.
Thank you,
Gerald.