Hey guys,
I want to create a simple main menu for my game in Unity3D 4.6. Therefore I need some simple buttons which change when I hover over them and when I press them.
Since I watched all the video tutorials for the topic UI on the Unity website I know (at least I think thats right ^^) that a button automatically detects if I hover over or press it. So I only have to set the Normal, Highlight, Pressed and Disabled Color in the inspector under the point “Transitions” in the button to get what I want. E.g. when I set Highlight Color to green and Normal Color to white and press play I will have a white button which turns green when I hover over it.
But that’s exactly the thing which doesn’t work. Did I miss something? I watched many video tutorials over and over again, read the manual on the Unity website and can’t see what I do wrong.
Some Ideas why this doesn’t work?
Here is an image of my current menu: