Hey Chaps/Chappettes
i have a Button within the Canvas Object which has an OnClick event that simply just prints a debug right now. The problem is that the button doesn’t appear active!
it doesn’t highlight, or change when pressed and simply does not call the function. The function is a single public void statement in a single script under a single empty GameObject. I did this to keep the debugging.
i have added an EventSystem GameObject and when i view the debug when trying to click the button, the debug responds with the button object was clicked?
at first it didn’t work because i had another object in front of it, but i since disabled that. Why does the button not react?