So in my project you open characters inventory, but for nicer visuals it slides in the screen, not just appears.
Seems that pointer events are only called when moving the mouse - is this intended? How do I work around this? This problem leaves the tooltip stuck to the mouse when sliding inventory away.
I’d say that is a bug you should log.
In the code logic, the PointerEnter/PointerExit validation is obviously using the PointerMoved event as a start position.
This would likely be in the StandaloneInputModule or the PointerInputModule
Not got time to check myself, but you can either have a look in the UI and suggest a fix (and use locally until it is fixed) or just log a bug.