Buttons don't get their OnPointerEnter, OnPointerExit called if the pointer is stationary

So in my project you open characters inventory, but for nicer visuals it slides in the screen, not just appears.

Seems that pointer events are only called when moving the mouse - is this intended? How do I work around this? This problem leaves the tooltip stuck to the mouse when sliding inventory away.

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I’d say that is a bug you should log.
In the code logic, the PointerEnter/PointerExit validation is obviously using the PointerMoved event as a start position.

This would likely be in the StandaloneInputModule or the PointerInputModule

Not got time to check myself, but you can either have a look in the UI and suggest a fix (and use locally until it is fixed) or just log a bug.

Thanks, I’ll see what I can do…

Hi, has this been solved? I’m bumping into it.

Is there a bug # for this? Want to investigate.