Buy stuff throw my game

Hi, how can I let the user buy game stuff throw my game? For example, buy a level for one dolar?

you’re charging to throw your game? Is it that frustrating that I’d want to throw it so badly that I’d pay to do so?

Oh, through, through your game.

You’ll need some type of payment processing system. May this payment system be geared towards games or not. For instance XBOXMarketplace and Steam have store APIs for you to code against that does all the payment processing for you and managing what things are purchased and available to a customer. Customers like it because its one place to store all your account info that can be used across multiple games.

If you don’t want to use those, you can write your own service. Which would require a database for storing all the accounts for each customer. And then you’d integrate with some payment processing system like Paypal, PaywareConnect, or something like that to accept payments. Paypal is nice because they just pay with their existing paypal account… where as PaywareConnect allows them to put in their credit card directly.

This is all outside of game stuff though. Which you’d then integrate your game with. It’s not exactly simple stuff…

ajajajjajajaja… thank you… i’m sorry… my english is so so bad… jajaja

Thanks for your help… Do you know any kind of documentation about it? I want to do it for android.
I don’t understand:

  • How do I store in my database when a user has payed through paypal.
  • How do the game know when a user has payed? Do I have do queries every time to the databases?
  • How can the player download the new level?

pay content is a good way to ruin things