Buy Unity3d pro For $99

We are doing a survey to find out how many people would buy unity3d pro for $99
Then we will show unity the statistics we have gatherd and try get them to reduce the cost to $99
We think that unity could make much more money by selling it for cheaper as much more people would by it.

We also think that developers for games are turning their heads to unitys price because when the next majour version (“unity version 4.0”)comes out they will have to pay that heafty amount again.

Unity3d will probably be seen as a better engine because more games from unity are getting all the pro features like lens effects and real time shadowing…

We urge you to get as many people as possible to view this page and post their vote.

Thank you in advanced Brendon van der meijden :grin:

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If the price is cheaper more people wuld buy it ,if more people buy it they could maybe make the same amount of profit in the end of the day as they do for selling it at its current price , it could also get unity3d further on the map so much more new people join the unity3d Engine, we believe they could atleast get 1.1% more profit than they are getting now

I would not buy it because that is stealing!

Unity Pro is worth much more than $1500, I would say the free version is worth that. Making pro $99 is just wrong.

Don’t think so. You don’t do business or change businesses with polls. Thats really naive. Business is done by charging the maximum of what equals the most growth. Polls would ruin any business within months.

So… no.

No. Because anyone who is anyone in the business is making finished games with unity pro already. All the people you are talking about aren’t finishing anything. There’s thousands of tech demos nobody takes any notice of on the web with shadows. Why would making a $99 engine do anything except announce to the world "unity is only good enough to charge $99. It’s commercial suicide.

This is just silly.

No we are not stealing we are planning to ask unity to reduce the price…
This is not a definite thing that it will happen but we might get to convince unity that they would make more profit by making it cheaper.

Look at unreals licencing agreement that is actually a better deal but this $99 dollars would be nice too

The pro price should stay as it is. I assume you weren’t here when there was no Unity Free. Back in the day, there was Unity Pro, like there is today, and there was Unity Indie, which was $200. Unity free is at least worth that $200. Why would Pro be worth less than Unity Indie once was?

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Nope… no way Nada.

A poll like this will probably appear to give you an argument, but it would be the same argument as from a poll that says… hey wazzzzzaaaappppp lets make all assetts free too.

If you want a cheaper price, look for Student licensing and go that way same as all the other software for doing the job.

Unity Pro is worth at least $1500 and probably more, and theres no reason, if you can’t afford it, to not use Unity Free until you can.

To devalue the cost of the software would lead to less funds for keeping the free version updated.

My argument would be to charge $99 for Unity Indie (get rid of free) and keep Pro at the same price… now you have something where everyone is contributing to new features, not just those that believe in it and giving the rest a free ride.

Regards

Graham

But why stop there.
Pricing it at $25 would result in 60* people buying it.
At $1 1,500 more people would buy it. This is huge.
If we continue downward, at $0.01 there would be 155000* more people. This is not enough.
If we price it at $0.00, we can expect ERROR NULL* more people! And with that many people using unity, think of how much publicity they’d get, getting them even more downloads.

Just because people would buy it for $99 doesn’t mean they should sell it at $99.
I bet a lot of people would buy it for $1, but selling it for $1 would be stupid.

They need to get revenue somehow and having to sell 15x more copies to even match the old price, not to mention that the overhead costs are going to go up(they have more people to support) so they would likely have to sell more than that to even break back to even.

Not exactly more money. Let’s do some math.

Unity Pro = $1500
Wanted price = $99

Wanted:Pro customers = 10:1

11500 = $1500
10
99 = $990

$990 is NOT more than $1500

As an addition reducing the price by 93.4% is a bit extreme. Even if a price reduction would be beneficial, Baby Steps.

I think this makes no sense: Unity free is good enough to get a foot in the door and Unity free + iOS basic just allows a decent shot at the AppStore (which is the main market for indies)

My fear is the opposite: UT could charge much more than $1500 for their 4.0 Pro version because of the tools they are integrating.

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Are you kidding me?
Unreal’s licensing is only a better deal if you fail to accomplish anything. When you agree to royalties you are only cheating your future self.

Dreamora stated it Eloquently a few days ago so I"ll just link to that: http://forum.unity3d.com/threads/101849-New-UDK-features-Video?p=668823&viewfull=1#post668823

Just because you don’t pay right away up front doesn’t mean you don’t pay.

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There ARE multiple licensing plans.

  1. Unity Free
  2. Unity Free + iOS Basic
  3. Unity Free + iOS Basic + Android Basic
  4. Unity Pro
  5. Unity Pro + iOS Basic
  6. Unity Pro + iOS Basic + Android Basic
  7. Unity Pro + iOS Basic + Android Advanced
  8. Unity Pro + iOS Advanced + Android Basic
  9. Unity Pro + iOS Advanced + Android Advanced
  10. Unity Wiiware
  11. Unity Wii Disk
    etc.

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Unity Free is $0.

If you’re worried about not being able to turn around $1,500 in profits then you should be more concerned with changing your game design instead of devaluating the development software that you intend to use.