By using NavMesh, how to make character Cross the other GameObject like bridge

Dear all,
I create a bridge across the river and want the character can cross the Bridge. I know it can be accomplished by using OffMeshLink (which I successfully make character to climb up hills, but also failed to cross the bridge…). However, if I use OffMeshLink, it might not be able for character to fight each other on the Bridge (I guess the character will pass through bridge quickly and can’t stay on bridge). Thus, I think the best way is the treat the Bridge like terrain. But how?

You can mark the bridge as navmesh static, and put it on the same layer as the ground. Then it should be baked into the navmesh, and walkable. You might have to tweak the settings - make the navmesh accept the bridge’s slope, ensure that there’s no gap between the bridge and the river, and so on.

Alternatively, if you need your characters to sometimes not be able to walk across the bridge, put it on another layer and allow/disallow your characters from walking over it.

I figure out the reason. It is just because there’re some gaps between the wooden rod of the bridge. It can be fixed by adding an cube under the bridge. Re-bake the NavMesh,

then disable the cube.