Hi,
Would it be faster to use C++ 11 , through a DLL and C# bindings, inside Unity?
Before I start implementing something, did anyone already do this?
This solution should be faster than waiting for .NET 8 support…
Kind regards,
Hi,
Would it be faster to use C++ 11 , through a DLL and C# bindings, inside Unity?
Before I start implementing something, did anyone already do this?
This solution should be faster than waiting for .NET 8 support…
Kind regards,