[C#] Adding random movement to a camera following another object?

I’d like to add camera shake/movement on a camera following a car. The issue I have is that it clashes with the following of the car and either jitters or doesn’t follow the car.

Is there some way I can add movement over the top of the follow movement without using a parent game object?

Thanks

Anyone?

Try this
http://lmgtfy.com/?q=unity+3d+camera+shake
Also please word your question a bit better it is hard to understand

You know, I did search and all the solutions offer the same thing but I see you’re trying to be funny.

The shake interferes with the movement of the camera, i don’t know how else to describe it.

have you tried integrating a camera shake script with the smooth follow script that unity comes with?