I’ve noticed issues using arrays in C# for Web Player; specifically runtime insertion of Vector3s into an array…
I iterated over a for loop in Start() to insert the Vectors. Nothin’ doin’. I hard coded the same values and all worked fine.
Later, I used an array to store game objects which are inserted at runtime based on certain parameters…
Everything works as intended in the editor, but not in Web Player, or a compiled .exe
Does anyone know if there is a specific issue using C# arrays for Web Player?
I’m using the free version of Unity 4.
Thanks.