Don’t know how to make that work :
using UnityEngine;
using System.Collections;
public class AsignScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
#if UNITY_EDITOR
// Update is called once per frame
void ExecuteInEditMode () {
GameObject[] bloc = GameObject.FindGameObjectsWithTag ("Bloc");
if (Application.isEditor) {
foreach (GameObject blc in bloc) {
if ( !blc.GetComponent<MouseControlScript>())
blc.AddComponent<Rigidbody2D> ();
blc.AddComponent<BoxCollider2D> ();
blc.AddComponent<MouseControlScript> ();
}
}
}
#endif
}
Any clue ?