C# Bullets do not fly, just fall...

I have been going nuts over this, I checked all of my things to make sure collision is not to blame, and I made sure the bullet had a ridged body, and I’v tried 5 different codes, but all they do is fall down. I even changed the rotation of the bullet to make sure “Forward” wasn’t down, but they still all fall. T_T

using UnityEngine;
using System.Collections;

public class Shoot : MonoBehaviour {


		public float bspeed = 500;
		public Transform shootfrom;
		public Rigidbody bullitt;
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		
					
		if (Input.GetKeyDown(KeyCode.LeftShift))
		{
		Rigidbody shooting;
		shooting = Instantiate(bullitt,shootfrom.position,transform.rotation)as Rigidbody;
		shooting.velocity = transform.forward * bspeed;	
		
		}
	
		
		
	}
	
}

bullit is declared as GameObject. Either declare it as rigidbody, or instantiate a GameObject and use shooting.rigidbody.velocity.

I found an answer myself, I just made a new scrip and applied it to the bullet.

using UnityEngine;
using System.Collections;

public class onwords : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
		transform.Translate(Vector3.forward * 1 * Time.deltaTime);
	}
}

your making sure shootfrom.position isn’t inside another object right?
It could also be because your mass on the bullet is a bit too high?