I’d like to share a Unity project that I have sitting on my disk for some time now. Idea was to create some kind of “Command Conquer - Generals” style RTS clone as pet project and as there was this nice competition over at TheUnityArtist.com (here and here) created by Thomas Pasieka I thought about releasing my work so far for free and try to make a community project out of it. So anyone is welcome to download the current little RTS demo project, improve it, send improvements back to me and I make new versions available for all again.
If that sounds interesting to you, please check out here the first version:
All the art assets from this game are free for personal and commercial use. Only thing asked for is: Give something back to the project if you like it. That’s all. If you have an improvement, send it in to me, I’ll patch the current version and make a new download zip available for all, right here in this thread.
Screenshot:
It’s a lot what is needed for the project:
Nice buildings
Map with fog-of-war
Vehicles
Particles systems
Sounds
Code! Unit formation code with a unit priority system, path finding, basic AI code
Menu and game interface
Some music is already included, but maybe more?
Anyone interested in joining this project and work on it as pet project?
Hehe, seems I wrote it misunderstandingly… no, what I mean originally was if you or someone familiar with your path library would be interested to put in path finding. I’ll correct the above text.
Looks sweet. I am a really big fan of Generals and Generals Zero Hour. I hope that this project will be realeased someday as a ready-to-play product.
Can you upload made music anywhere separately?
Thank you for making it.
I’m making a RTS project myself, and i’m starting to create something with the help of some friends and the unity chat members, since i’m not a programmer.
Right now i’m at creating buildings on terrain, when it’ll be finished and polished i’ll pm you
Hey Martin, I can’t thank you enough for sharing this project. I’m struggling to make a 3D point-and-click puzzle / adventure game and this is a huge help as a I’m just trying to come to terms with the physics stuff.
I’ll be sure to post anything that I think might contribute to the system, though I’ll more likely be taking things out than putting things in, I still might come up with something that could help.
Hmm…i have a theme music, but at the moment the game have no main menu. But i have shot sfx for this project and explode sounds. All is done at ready to use.
I cannot extract the zip file - I don`t know why gut it keeps telling me that “There is already a file of the same name in the folder specified, please choose another name” does not matter where I extract it to - it still does not work. I have had this problem on Windows Vista Home Premium (newest Service Pack) and Windows Vista Ultimate (newest Service Pack)
Lots of code cleanup. The unit manager got cleaned up and works now via a singleton instance. The unit selection script got fixed and cleaned too and works way better now.
Also fixed is that the selection rectangle work now regardless from where you start to draw it. It uses now a texture instead of a gui rect. The unit selection is now done while the mouse is beeing dragged and not anymore only when the mouse button is released, so more like a “live selection”.
You find the new download link in the first post of this thread.
Well it is a lot better now. However, it still has a problem where if you select a unit it does not always follow your move orders. At least now, it seems too un-select the unit when it has this behavior. Still this is very annoying and buggy.
I’ve been meaning to download this to take a look, since I’m working on an RTS. Great idea, though. I’m PMing you my contribution, one fairly decent building.
It’s not the greatest, but it should work. Sent in a tank for the open source RTS project. Same terms as Herr Schultz, please credit me if using my artwork.