Hi everyone,
I’ve been trying to solve this issue for a while now… I’ve tested a lot of things but i never get close to the result i’m looking for.
In my project the player GameObject is always affected by external forces (local gravity or forces added by the player). What i would like to do is to slow down the speed of the object. Is there a way to do that ?
Here is my force code :
players.rigidbody.AddRelativeForce (Vector3.back * thePower * 12);
I’ve tried this :
players.rigidbody.velocity = Vector3.zero;
players.rigidbody.angularVelocity = Vector3.zero;
That does the job, it stops the forces. But i’d like to slow them down. How can i do that ?
Thanks a lot for your help,