C# - Cannnot access variable in another script unless I get the component everytime.

Hi !

I have a problem since I got back into scripting, and I can’t figure out the solution.
I already searched but nothing gave me an answer.

I have a script, in wich I want to access the variable “viewDistance”

public class AiStats : MonoBehaviour {

	public int viewDistance;


So I did this:

using UnityEngine;
using System.Collections;

public class AiBehaviour : MonoBehaviour
	public Component aiStats;

	public LayerMask layersToIgnore;

	void Start ()
		aiStats = GetComponent<AiStats> ();

	void Update ()
		Physics2D.Raycast (transform.position, Vector2.up, aiStats.viewDistance, ~(layersToIgnore));
		if (aiAttitude == AiAttitude.Agressive)


The problem is that I get this error:

Assets/Scripts/AiBehaviour.cs(122,76): error CS1061: Type UnityEngine.Component' does not contain a definition for viewDistance’ and no extension method viewDistance' of type UnityEngine.Component’ could be found (are you missing a using directive or an assembly reference?)

But if, instead of putting the AiStats script in a variable, I write :

Physics2D.Raycast (transform.position, Vector2.up, GetComponent<AiStats>().viewDistance, ~(layersToIgnore));

It works.

But I think it is bad to call GetComponent() so often, so I’d like to reference the Script and use it with that aiStats variable.

Change this:

  public Component aiStats;

To this:

  public AiStats aiStats;

or, if there’s no reason for the var to be public…

private AiStats aiStats;