C# Changing Float with External Script

hey guys i need help with this error. I’m using this accessor code as a test to see if i can access a float value in my hunger code as if i was eating food:

//this code is on the food btw

using UnityEngine;
using System.Collections;

public class Accessor : MonoBehaviour {
    void Start()
    {
        GameObject Player = GameObject.Find("Player");
        Hunger hunger = Player.GetComponent<Hunger>();
        Hunger.hungerLevel += 1.0f;
    }
}

this is my hunger script:

using UnityEngine;
using System.Collections;

public class Hunger : MonoBehaviour {
	
	
	public float hungerLevel;
	
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		hungerLevel -= Time.deltaTime;
	
	}
}

when i try it it gives me this error:

Assets/Accessor.cs(9,16): error CS0120: An object reference is required to access non-static member `Hunger.hungerLevel’

and when i make the float static it gives me this error:

ssets/PlayerHealth.cs(33,55): error CS0176: Static member `Hunger.hungerLevel’ cannot be accessed with an instance reference, qualify it with a type name instead.

the piece of code its reffering to in my player Health script is this:

void Update () {
		 AddjustCurrentHealth(0);

		
		if (thirst.thirstLevel <= 0 || hunger.hungerLevel <= 0)
	{
	curHealth = curHealth - 0.01f; // change the 10 to whatever damage you want
	}
	}

What do I do?

Change this line in the Accessor script:

 Hunger.hungerLevel += 1.0f;  

To this:

hunger.hungerLevel += 1.0f; 

Basically, you are trying to access the class (Hunger), whereas you need to access the object you just created earlier (hunger).