(C#) Clicking on gameObject to select, clicking off to deselect

Hey guys, I’m trying to create a script that causes a gameObject to become “selected” by clicking on it, then DESTROY the object if I click it again while it is still “selected”. Clicking off of the object will make it “deselected”. I’ve found some varying examples in js, but I’m really trying to keep all of my scripts consistent in the same language, so C# is preferable.

Thanks in advance!

Here’s what I have now. Basically, IsTargeted is set to true when the Object is clicked on. And when IsTargeted is true, if the user clicks on that object again, it destroys the object. Still don’t have the deselect working.

#pragma strict

using UnityEngine; 
using System.Collections;
using System.Collections.Generic;

public class Selected : MonoBehaviour
{

	public bool IsTargeted = false;
	public bool IsDestroyed = false;
	
	public RaycastHit hit = new RaycastHit();
	public Ray ray;
	public int number = 0;	
	
	void Update ()
	{
		selection();
		if (IsTargeted)
		{
			Debug.Log("Targeted");
			return;
		}
		if (IsDestroyed)
		{
			Destroy();
			return;
		}
	}

	void selection()
	{
		ray = Camera.main.ScreenPointToRay(Input.mousePosition);
		if(Input.GetKey(KeyCode.Mouse0))
		{
			if(Physics.Raycast(ray,hit,100))
			{
				if(hit.transform.tag == "Hostile")
				{
					if ( IsTargeted() )
					{
					bool IsDestroyed = true;
					return;
					}
					
					if (!IsTargeted)
					{
					bool IsTarget = true;
					return;
					}
				}			
			}
		}
	}
}

I had a similar problem. I simply put an invisible plane underneath the objects that I wanted to select, and if I didn’t click on one of the objects I would hit that plane and trigger a deselect.

On line 41 the if statement is calling a method IsTargeted()
loose the () and see if that fixes it.