C# - Creating Canvas UI button on click in code

Hello world!

I’m having a problem creating an on click using C# on a canvas UI button. I don’t want to make my on click in the editor because I need more control so i’m making it in code. The script below is attached to the canvas ui button.

I think the problem is coming from the way i’m trying to grab a script from a different game object? Any suggestions on how I can fix this?
Errors i’m getting:

Assets/OnClick_Button_Canvas.cs(13,9):
error CS0246: The type or namespace
name TQGGameController' could not be found. Are you missing a using directive or an assembly reference? Assets/OnClick_Button_Canvas.cs(20,9): error CS0103: The name TQGGameController’ does not exist in
the current context

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using System.Collections;

public class OnClick_Button_Canvas : MonoBehaviour
{
    public Button buttonPrefab; //default button

    void start()
    {
        GameObject go = GameObject.Find("GameController");
        TQGGameController.ChooseAnswer other = (TQGGameController.ChooseAnswer)go.GetComponent(typeof(TQGGameController.ChooseAnswer));
        buttonPrefab.onClick.AddListener(delegate { MyMethod(); });
    }

    void MyMethod()
    {
        Debug.Log("Button Clicked");
        TQGGameController.ChooseAnswer();
    }
}

Use “using” directive to include the namespace in which “TQGGameController” is available. If you were able to use “TQGGameController” in some other script then compare all the “using” directives in that script with this one to find the proper namespace to include in this script.

Thank you very much! That works!