C# cross-class enums

I’m building a custom editor. I need to save an instance one of the base classes enums as a variable within the editor class. The traditional way of doing this (using BaseClass) doesn’t work in Unity because of its restrictions on custom usings. What is the best way to do this?

Thanks!

Merry Christmas: .net - How to get global access to enum types in C#? - Stack Overflow

Use the name of the class the enum is in. That link has a very clear example of how to do it. I’ve referred to it a few times before so I know it works.