okay… so i guess hot shot programmers and stuff throw lingo around i have no idea how to learn these things…
reflection? … idk what that means exactly…
design patterns?
singleton?
stuff like this… whats this stuff? LOL
I guess its methodologies? … doesnt really have anything to do with … required to actually work with???
so… ive learned some C# … variables, data types, collections, methods, events delegates, working with GC, structs/propertys, classes, encapsulation, inheritance, interfaces, LINQ, exception handling, lamba,
alot of material i can find talks about these things…
what about “hot shot programmer lingos” LOL
guess its entirely unnecessary for a single guy to know? its just team/ working for someone crap? LOL
(dont really want to work programming seems boring as F … i mean, working on some1 elses crap? ew…)
my background is modding and tinkering, read some ebooks, youtube tutorials, edx.org class on C#,
split my time learning C#, unity, blender, substance, lmms, guess im not proficient in any one area, have enough knowledge that i could be making a pretty sweet 3d game now, but want to become proficient in all.
… made a ton of simple projects to learn basics of things…
i see this site has a $80 book or whatever it is about design patterns C# Abstract Factory Design Pattern … but if its something only really needed for a job, i dont care about it LOL (altho yea)
okay… like here: Covariance and Contravariance (C# and Visual Basic) | Microsoft Learn
“Reflection” is among the list to the left side…
is this list ‘complete’ … like is that ALL the… “reflection lingo type things” to know?
lol… guess looking for general advice or something?