C# Dictionary protection level when foreach-ing

Here’s the error:

error CS0122: `System.Collections.Generic.KeyValuePair<string,int>.Value' is inaccessible due to its protection level

Here’s the code that triggers it:

	using UnityEngine;
	using System;
	using System.Collections;
	using System.Collections.Generic;
	using System.IO;

	public class HSInventoryManager : MonoBehaviour {
	public Dictionary<string, int> InventoryItemsDictionary = new Dictionary<string, int>();
	
	public void Start (){
		//First, populate dictionary contents with items the player MIGHT have.
		
		InventoryItemsDictionary.Add("Hydrogen", 0);
		InventoryItemsDictionary.Add("Helium", 0);
		InventoryItemsDictionary.Add("Lithium", 0);
		// And so forth
		
		bool PlayerPrefsNeedUpdate = false;

		//Second, update the dictionary contents with savegame data wherever it exists, create entries otherwise
		foreach( KeyValuePair<string, int> InventoryItemDictionaryEntry in InventoryItemsDictionary ) {
			if( PlayerPrefs.HasKey( InventoryItemDictionaryEntry.Key )) {
				InventoryItemDictionaryEntry.Value = PlayerPrefs.GetInt( InventoryItemDictionaryEntry.Key );
			} else {
				PlayerPrefs.SetInt(InventoryItemDictionaryEntry.Key, InventoryItemDictionaryEntry.Value);
				PlayerPrefsNeedUpdate = true;
			}
		}
		
		// Third, update savegame data with the fresh inventory levels, if needed.
		if ( PlayerPrefsNeedUpdate ) {
			PlayerPrefs.Save();
		}
	}
}

I have declared everything public that I can identify… so why would there be a protection level problem?

Thank you for your guidance.

The Value property is read only.