The issue is regardless of my bool canDiveBike’s true or false value it still runs, almost as if it’s completely ignorng that canDiveBike is a thing?
Here’s my code:
or
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Metal : MonoBehaviour
{
public GameObject sound;
public GameObject black;
public int hit = 0;
public GameObject na;
public GameObject parts;
public GameObject bags;
public GameObject seat;
public GameObject Wheel;
public GameObject shoes;
public bool canDiveBike = false;
public int item;
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "stuffBike")
{
if (canDiveBike == true)
{
sound.SetActive(true);
}
}
/*
else if (other.gameObject.tag == "stuffMusic")
{
if (Input.GetKeyDown(KeyCode.E))
{
digMusic();
}
sound.SetActive(true);
}
*/
else
{
sound.SetActive(false);
black.SetActive(false);
}
na.SetActive(false);
parts.SetActive(false);
bags.SetActive(false);
seat.SetActive(false);
Wheel.SetActive(false);
shoes.SetActive(false);
}
void OnTriggerStay(Collider other)
{
if (Input.GetKeyDown(KeyCode.E) && other.gameObject.tag == "stuffBike")
{
digBike();
}
/*
else if (Input.GetKeyDown(KeyCode.E) && other.gameObject.tag == "stuffMusic")
{
digMusic();
}
*/
}
void OnTriggerExit(Collider other)
{
sound.SetActive(false);
StopAllCoroutines();
black.SetActive(false);
}
/*
void digMusic()
{
StartCoroutine(DigItMusic());
}
*/
void digBike()
{
StartCoroutine(DigItBike());
}
/*
IEnumerator DigItMusic()
{
float time = 0;
float randy = 2;
while (time < randy)
{
black.SetActive(true);
sound.SetActive(false);
time += Time.deltaTime;
yield return null;
}
if (randy < 7.5)
{
Debug.Log("GUITAR");
PlayerPrefs.SetInt("pops", PlayerPrefs.GetInt("pops") + 1);
item = 1;
PlayerPrefs.SetInt("points", PlayerPrefs.GetInt("points") + 2);
}
black.SetActive(false);
StopAllCoroutines();
StartCoroutine(ShowDig());
}
*/
IEnumerator DigItBike()
{
if (canDiveBike == true) {
float time = 0;
float randy = Random.Range(2.5f, 17.5f);
while (time < randy)
{
black.SetActive(true);
sound.SetActive(false);
time += Time.deltaTime;
yield return null;
}
if (randy < 5) {
Debug.Log("Nothing");
item = 0;
PlayerPrefs.SetInt("points", PlayerPrefs.GetInt("points") + 0);
}
else if (randy < 7.5)
{
Debug.Log("Just some parts");
PlayerPrefs.SetInt("parts", PlayerPrefs.GetInt("parts") + 1);
item = 1;
PlayerPrefs.SetInt("points", PlayerPrefs.GetInt("points") + 2);
}
else if (randy < 10)
{
Debug.Log("saddle bags");
PlayerPrefs.SetInt("bags", PlayerPrefs.GetInt("bags") + 1);
item = 2;
PlayerPrefs.SetInt("points", PlayerPrefs.GetInt("points") + 5);
}
else if (randy < 12.5)
{
Debug.Log("Bike seat");
PlayerPrefs.SetInt("seat", PlayerPrefs.GetInt("seat") + 1);
item = 3;
PlayerPrefs.SetInt("points", PlayerPrefs.GetInt("points") + 5);
}
else if (randy < 15)
{
Debug.Log("A Wheel");
PlayerPrefs.SetInt("Wheel", PlayerPrefs.GetInt("Wheel") + 1);
item = 4;
PlayerPrefs.SetInt("points", PlayerPrefs.GetInt("points") + 5);
}
else if (randy < 17.5)
{
Debug.Log("Biking Shoes!");
PlayerPrefs.SetInt("Shoes", PlayerPrefs.GetInt("Shoes") + 1);
item = 5;
PlayerPrefs.SetInt("points", PlayerPrefs.GetInt("points") + 5);
}
black.SetActive(false);
StopAllCoroutines();
StartCoroutine(ShowDig());
}else
{
StopAllCoroutines();
}
}
IEnumerator ShowDig()
{
float time1 = 0;
float randy1 = 2.0f;
while (time1 < randy1)
{
if (item == 0)
{
na.SetActive(true);
parts.SetActive(false);
bags.SetActive(false);
seat.SetActive(false);
Wheel.SetActive(false);
shoes.SetActive(false);
}
else if (item == 1)
{
na.SetActive(false);
parts.SetActive(true);
bags.SetActive(false);
seat.SetActive(false);
Wheel.SetActive(false);
shoes.SetActive(false);
} else if (item == 2)
{
na.SetActive(false);
parts.SetActive(false);
bags.SetActive(true);
seat.SetActive(false);
Wheel.SetActive(false);
shoes.SetActive(false);
}
else if (item == 3)
{
na.SetActive(false);
parts.SetActive(false);
bags.SetActive(false);
seat.SetActive(true);
Wheel.SetActive(false);
shoes.SetActive(false);
}
else if (item == 4)
{
na.SetActive(false);
parts.SetActive(false);
bags.SetActive(false);
seat.SetActive(false);
Wheel.SetActive(true);
shoes.SetActive(false);
}
else if (item == 5)
{
na.SetActive(false);
parts.SetActive(false);
bags.SetActive(false);
seat.SetActive(false);
Wheel.SetActive(false);
shoes.SetActive(true);
}
time1 += Time.deltaTime;
yield return null;
}
na.SetActive(false);
parts.SetActive(false);
bags.SetActive(false);
seat.SetActive(false);
Wheel.SetActive(false);
shoes.SetActive(false);
}
}