I have a problem with loading the new scene , when it is done I am everywhere, deleted GameObject.
I read the script that you need to add " DontDestroyOnLoad ", I said it but it still did not help but interestingly appeared on the list MainCamera
Code:
using UnityEngine;
using System.Collections;
public class Test2 : MonoBehaviour {
static Test2 Instance;
void Start()
{
if(Instance != null)
{
GameObject.Destroy(gameObject);
}
else
{
GameObject.DontDestroyOnLoad(gameObject);
Instance = this;
}
}
void Update()
{
}
Is “Test2” on all of those "deleted gameobject"s, or is it only on Main Camera? I’ve seen that error crop-up before but I forget what it is how or how I solved it. Are you destroying anything in the editor? Any script have ExecuteInEditMode on it?
I have a 2D game and I have done all the 1 and 2 level and at the end of the 1st mission is to " Application.LoadLevel ( " Level02 “)”
and when it reads a 2- level everything is suddenly removing and this is jamming .
And he wants to level 2 has loaded without a problem and was fully playable .