Hello everyone,
I’ve always wanted a smooth voxel terrain that supports both the smoothness of real terrains but also the sharpness that is required to be able to build good-looking structures. I have seen many implementations of the classic Marching Cubes algorithm and i have seen few implementations of the newer Dual Contouring method. these few implementations that I can find of Dual Contouring are all in C++ which is a language i do not know at all (and I don’t really want to learn it as I am comfortable working in C#). I am also aware of the Unity asset Ruaumoko which looks very nice on the Asset Store, but I am not sure if the author of this asset is still working on it. I’m here to ask if anyone has successfully implemented Dual Contouring into Unity and if they could please generously share any resources on how they a successful implementation into C# or Unity specifically.
Thanks!