I’m trying to slow down the player and then return him to normal speed after 1 second.
I tried adding a delay but it then gives this error.
error CS1624: The body of Obstaclecollision.OnTriggerEnter(UnityEngine.Collider)' cannot be an iterator block because void’ is not an iterator interface type
here’s my code
void OnTriggerEnter(Collider other)
{
print("Collision detected with trigger object " + other.name);
PlayerComponent playerComponent = other.gameObject.GetComponent<PlayerComponent> ();
//checking if collided with player
if (playerComponent) {
playerComponent.Speed *= SlowDownPercentage;
Destroy (gameObject);
yield return new WaitForSeconds(1);
playerComponent.Speed *= ReturnToNormalSpeed;
}
}
I’m very new to scripting and programming so bare with me please.