I’m trying to move my player along with the platform while using this code but my player moves slower than the platform
#region on trigger stay
void OnTriggerStay2D(Collider2D coll)
{
if(coll.gameObject.tag == "Platform")
{
transform.parent = coll.transform;
}
}
#endregion
#region on trigger exit
void OnTriggerExit2D(Collider2D coll)
{
if(coll.gameObject.tag == "Platform")
{
transform.parent = null;
}
}
#endregion
If you need any additional info or code please let me know. Thank you in advance