I’m trying to use the FingerManager.cs found on the Unity Community Wiki. I am getting errors with the message handlers.
- I assume these are individual scripts that are placed on the object to be interacted with.
Here the code I’m using
It’s in C#
void FingerMove (iPhoneTouch evt) {
}
Can someone tell me what wrong?
I am getting the following error
" error CS0116: A namespace can only contain types and namespace declarations"
Thank you
I think you might be missing or have too many curly brackets in the surrounding code.
Hmm! I’m not sure what you mean. I can try and add or remove, but then… well I’m just not sure.
I like the games you make
Good job. Those curly brackets can be a stealthy nemesis.
It wasn’t so much the curly brace… I was missing
I forgot it was not javascript
using UnityEngine;
using System.Collections;
So I did not import the Unity classes. That’s what was tripping the errors.
Thanks for your help.